You can now Bond with Lynn up to Level 20, and you get 4,000G upon completion. Withstand Lynn’s onslaught to win her respect. If you don’t, she’ll unleash her Emblem Attack and can hit almost anyone on the map at this point with an arrow shot, and ultimately why you’d want to keep the fliers at home. Much like with Emblem Lucina, swarm her with your units and hit her with as many attacks as you can to whittle her life bar down twice. She has a revival on her, but what really helps is that even after you attack her, she’ll take a turn to tell that she’s attacking, so you essentially get two entire free turns on her. The good news is Emblem Lynn doesn’t attack you until you get within her range, as even then, she’s equipped with a bow, so you can get right next to her and avoid a counterattack. They also have Silence, which can hamper any tome user or healer you want to bring to help fight off Lynn. Once you get down there, you’ll want to take out the tent unit to her right to prevent getting swarmed. Over on the left side of the map, make a beeline for Lynn as quickly as possible. Take them out as quickly as you can.įend off the ranged attacks as best you can out in the field. The other has Fracture and causes you to break and be weaponless. The one on the left has Freeze, which can stop your advancement towards Lynn. The camping units you need to be the most wary of are on the left and south-right. As Alear will note, they should be gotten rid of, and with good reason - if you get within range of those tents but don’t kill the units in front of them, they’ll summon 5-6 more enemies and make things infinitely more difficult.Īlear is doomed to start the farthest away from Lyyn, but all that means is they can lead the charge against the middle forces. Start sending your troops in the upper left on down, while both of your squads on the right side of the map should start focusing on any enemy they find in front of tents. Put at least one healer with that upper left crew. In fact, hand out some Hand Axes and Javelins before hitting the field, as again, make sure everyone has options for ranged counterattacks in addition to up-close weaponry so you can get those one-space hits with no counterattack.įinally, make sure you place whoever you feel most comfortable taking on Lynn in the upper left corner of the map, as they’ll get there probably long before the rest of your crew does. If you’ve managed to get one of the Levin Swords in the game by this point, it’d be perfect to give it to Alear for ranged damage. Bringing at least a couple of those swift dagger throwers also isn’t a terrible idea, as Yunaka, Zelkov, and Mirren can hit from range but are also dexterous enough to dodge all the arrows flying around. As far as Emblems, putting Lucina on someone that can cover a great amount of range, like Alfred or the previously mentioned Fogato. At that, you’ll want a squad mostly consisting of units with ranged attack capabilities.įogato is one of the newer additions you could use, as he’s the sturdiest archer you likely have at this point. If you’re anything like us, you’ve been learning on Chloe and Ivy as some of your big range fighters, but it’d be best to leave them at home here. The big reason why you might want additional characters is because the map is littered with archers.
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